Yeah, KWarBots still alive, and I’m here with some news (although the game is not playable yet). I developed some objects to use on the game, that you can see a few examples below. Soon I’ll put here a new video of the game, after finishing some tasks, like loading the game objects from a Map object…
1- BlockObject: a material that cannot be destroyed. This object accepts color variations on your declaration (according the Map file);
2- TerrainObject: general terrain (that can be used as a “background” on the BattleArea), like dirty, sand, grass… This object doesn’t accepts color variation;
3- TileObject: general tile, used as a background too, but it accepts color variations;
4- WallObject: a destructible wall. Your resistance varies according the Map file and accepts color variations too;
5- WaterObject: an animated object, that doesn’t accepts color variations;
6- RobotObject: the animated robot object.
All of these images (and another ones, that I’ll keep in secret by now ;)) were made using kolourpaint, with a non-isometric pixel art visual (I love it, but as you can see, I don’t know how to draw water :p) and packaged on svgz files with inkscape. I made a class that load the images from the svgz files and change your default color values, acccording to your behavior. As some of them can be loaded multiple times and used on another positions, I have added a simple caching scheme on the ImageLoader class.
So, now I must to improve the Map loading structure and create some colliding mechanism to create a new experience with KWarBots… Wait for the video soon 😀