Nightfall: game developed for Ludum Dare 32

I managed to write a post-mortem about Nightfall, my Ludum Dare 32 jam entry. The theme was An Unconventional Weapon, so I made a simple game using the darkness as the weapon, loosely based on Isaac Asimov’s Nightfall short story. See a fragment of the post-mortem:

What is the game about

You control Doctor Sheerin, a brilliant researcher who finds a new and amazing thing: The Darkness. But his new discover didn’t got the attention of the population the way he desire: they want to destroy it. People are afraid of The Darkness, since the planet they live is surrounded by light all the time at each single point of its surface. So Doc. Sheerin must protect the reactor, a huge machine that generate and nurture a practical gun that fire shots of darkness at things, reacting extremely weird at living beings.

You can continue reading the article on this link, and can play the game on this one. Today I will return to implement some missing things and fixing the so many bugs everywhere 😉


Game screenshot, as submitted for the jam. Will work on fixes now.